Real Time Skin Deformation with Bones Blending

نویسندگان

  • Ladislav Kavan
  • Jirí Zára
چکیده

Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level hardware. However it has some drawbacks as well: for some movements it produces non-natural postures like twisting elbows. We present a new method called bones blending that can be used as an alternative to vertex blending. Bones blending has a power to overcome the artifacts of vertex blending.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Real - time Skeletal

and Contributions Skeletal animation is a popular technique in real-time virtual reality applications. It is used to obtain believable yet efficiently computable deformations of 3D objects, such as virtual humans or animals. This thesis aims to study skeletal animation from both practical and theoretical viewpoints. The goal is to provide foundations for next-generation skeletal animation sub-s...

متن کامل

Real - time Skeletal Animation

and Contributions Skeletal animation is a popular technique in real-time virtual reality applications. It is used to obtain believable yet efficiently computable deformations of 3D objects, such as virtual humans or animals. This thesis aims to study skeletal animation from both practical and theoretical viewpoints. The goal is to provide foundations for next-generation skeletal animation sub-s...

متن کامل

Artist-Oriented Real-Time Skin Deformation Using Dynamic Patterns

In this paper, we propose an easy-to-use real-time method to simulate realistic deformation of human skin. We utilize the fact that various skin deformations such as wrinkles, bulging and protruding bones can be categorized into various deformation patterns. A deformation pattern for a local skin region is represented using a dynamic height map. Users of our system specify a region of the body ...

متن کامل

Parametric Control of Captured Mesh Sequences for Real-Time Animation

In this paper we introduce an approach to high-level parameterisation of captured mesh sequences of actor performance for real-time interactive animation control. High-level parametric control is achieved by non-linear blending between multiple mesh sequences exhibiting variation in a particular movement. For example walking speed is parameterised by blending fast and slow walk sequences. A hyb...

متن کامل

Neural Network Performance Analysis for Real Time Hand Gesture Tracking Based on Hu Moment and Hybrid Features

This paper presents a comparison study between the multilayer perceptron (MLP) and radial basis function (RBF) neural networks with supervised learning and back propagation algorithm to track hand gestures. Both networks have two output classes which are hand and face. Skin is detected by a regional based algorithm in the image, and then networks are applied on video sequences frame by frame in...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2003