Real Time Skin Deformation with Bones Blending
نویسندگان
چکیده
Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level hardware. However it has some drawbacks as well: for some movements it produces non-natural postures like twisting elbows. We present a new method called bones blending that can be used as an alternative to vertex blending. Bones blending has a power to overcome the artifacts of vertex blending.
منابع مشابه
Real - time Skeletal
and Contributions Skeletal animation is a popular technique in real-time virtual reality applications. It is used to obtain believable yet efficiently computable deformations of 3D objects, such as virtual humans or animals. This thesis aims to study skeletal animation from both practical and theoretical viewpoints. The goal is to provide foundations for next-generation skeletal animation sub-s...
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and Contributions Skeletal animation is a popular technique in real-time virtual reality applications. It is used to obtain believable yet efficiently computable deformations of 3D objects, such as virtual humans or animals. This thesis aims to study skeletal animation from both practical and theoretical viewpoints. The goal is to provide foundations for next-generation skeletal animation sub-s...
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